

Part of it, I think, is because a Xenoblade 2 sidequest thoroughly exposed exactly how greedy, lazy, and manipulative the Nopon actually are, and I feel like that aspect of them was absolutely added to the Nopon in 1. Now, however, I’m playing Xenoblade after work and the mundane fetch quests are something I find myself going out of my way to do even while openly bitching about the quest givers. For example, I first played Xenoblade as a college student and had very little patience for what that game wanted me to do at the time, to the point that it took me two and a half years to finish it (for reference, I beat The Last Story twice during that time, as well as Persona 4 Golden). I can accept lower production value, but I expect at least a modicum of good writing. If a game has optional story quests, those are the quests I want to be good. I don't think having more fetch or collection quests detracts from story, since they're low-investment budget-wise, are usually optional, and have a different purpose. Fleshing out these quests would be great, but I also understand that not all game developers have the budget or time to do so. It adds in some small way to the characters or the world of the game. Including it in a game is stylistic, and (as you're saying) about providing a small sense of achievement. It doesn't make sense to flesh that kind of quest out. It is transparently shallow, because it's primarily an excuse to boost player resources by rewarding a bit more exploration. In the same thread as "side quests." The former is a fetch quest or a collection quest. To extend what you're saying, it almost feels like we're talking about two different things when we discuss both

Unfortunately like it’s predecessor, the grind and pacing really made it difficult to continue playing. I also liked how you could get people into your town that later enhances various things. Ni No Kuni 2 had okay quests up to a point for the same reasons as above, but some felt ridiculously out of the way or would go out of their way for you to go from one side of a town to the complete opposite side. What happened to the aliens? Stuff like that isn’t really covered in the main story. In Nier, you learned more about the world and how it come to be what it is. You actually learn about your parent’s lives in doing quests. In another quest, you learn one lady was a childhood friend of your mother’s. Sure, one was delivering letters from one person to another, but you learned more about the town and their lives in doing so. In addition, each one enhanced the story and the world. As in, you could accomplish a huge part of them throughout the story. The most recent games that I think had good side quests are Dragon Quest XI and Nier Automata.įor DQ, they rarely felt completely out of your way.
